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-It’s quite hard but fun -Maybe add an instant boost that consumes 30 energy or so? Maybe a speedometer too -I feel the loss of control when your ship goes too fast in the other direction to be frustrating, on the other hand successfully using the force of the orbit to propel onto other stars is pretty satisfying -it’s pretty hard -didn’t encounter any glitches

That makes sense. I am adding a few things to the post-jam version while also making the overall gameplay more forgiving.

I had to scrub the instant-boost mechanic, and the trail effect which was responsive to the ship's speed since I could not polish them enough for the jam. I decided to leave them for post-jam.

Thanks a lot for your input.

Where's The Game??

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As the description says, development is in progress, and it will be uploaded by 28th the Thursday, for the Weekly Game Jam. 

(Some people submit empty project to the Jam, and then upload the game later. If any issue arises later on with submitting, it can be avoided by practicing this approach)

Edit: Thursday is on 29, not 28th. The game will be available by Thursday.

Oh ok, sorry about that.

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No worries! Thanks for checking anyway.

Edit: Spelling